After some tutorial business unless you opt for skipping it , you'll be standing next to a para-dropped ammo crate. Make sure you're fully armed and have your MG team fall in. Just head straight forward, following your compass indicator to find your contact, Nickolas.
He'll update your tactical map and head off to his son, Pieter. Take out the German assault team on the other side of the stone fence, which is your current objective.
Order your MG team to lay down suppressing fire and move around the flank if you so desire. You should easily be able to take out both groups of Germans with your Thompson or Garand. Head through the gate to the southeast, check out the Kilroy and head on up the windmill to unlock the recon point.
Now you'll have to clear two base of fire teams from the barn. You can see them from the windmill and try to pick them off with your rifle, or descend to face them head-on.
After you take them out, continue south to clear the Germans from the farmhouse. There's about three outside and one guy in the upstairs window on an MG. Have your team lay down suppressing fire on the enemy MG and move up the eastern flank and take out the Germans in the yard. Your Thompson will do you good when you clean out the farmhouse. Just remember that on your way down a couple enemies will have made their way in via the back door.
Also, don't miss the Kilroy upstairs in the bathroom. After it's all clear, have your team fall in and head out the back door to your next checkpoint. Now you can either hop on the mounted MG and kill all the enemies making their way through the field, or do it manually. The MG will have unlimited ammo, but will still need to be reloaded every so often.
Either way, you should be able to take them all out with two or three clips. Once that's done, continue forward to meet up with the paratroopers dropping in at the next LZ. This is your newest checkpoint. After the brief cinematic, you'll have control of your MG team and a new Assault team. Make your way through the field, taking cover and combatting the several teams of German assailants.
Don't worry if your teams take a few casualties, they're pretty worthless. After the first grouping of enemies, you'll get a checkpoint and some decent cover to shoot at the next groups, who are busy laying down fire on your allies at the glider LZ. You won't really need the cover though, since most the German's backs are exposed.
Just fill them with lead and head on to the next group of Germans out in the glider LZ. Head to the crashed glider that has allies next to it for a recon point and an ammo crate. This will help you take out the remaining groups of Germans if you're low on ammo. Afterwards, head to the southeast edge of the field to rendezvous with Hartsock.
This is your last objective in Operation Market. You're supposed to make your way to the 88's, which are suspected to be the source of the problem. First thing's first though, you'll need to recon the town. Do note that now you have a Bazooka team under your command. They can take out sandbags or elevated MG positions, including those in towers. In addition to your Bazooka team, you'll still have an Assault team.
You start with an MA2 Bar and a Carbine. If you prefer either the M1 Garand or the Thompson they can be found near the jeep that two soldiers have a map sprawled out on. Grab whatever you want and head south across the field to the recon point in a windmill. From here you can see some Germans dragging a woman into a barn. Descend the windmill and head over to take out the Germans. If you head around the hedges, your teams can take some good cover behind a couple stone fences. Once the threat has been eliminated head through the barn and engage some enemies on the porch.
You can run around the right side and vault over a fence to get inside the next barn, giving you a good flanking position.
After this group of enemies is dead, there will be another group waiting inside the barn I just mentioned. Flanking the first group also allows you to quickly and efficiently hit the second group in the flank. One Thompson clip rattled off from the hip can take out all three of them. Continue east to view a cinematic and reach a checkpoint.
Now, you'll have to find an alternate route to those lovely 88s. You'll be in a fairly volatile area, facing off against about a score of Germans who have good cover, as well as an MG in a tower to the south. Move down the eastern road while you order your teams to move through the field, making your way forward as the route becomes clear. Eventually you'll get to the foot of the tower, where you can find an ammo drop and some more Germans. Take out the Germans and order your Bazooka team to hit the MG in the tower they'll have to have a line of sight in order to do it.
Head up the stairs to the west and you'll see another cinematic, during which Baker recklessly heads into a building by himself. This is the latest checkpoint. Make your way through the building, taking cover when appropriate, and clear out the MG nests. I recommend using the Bar if you still have it, or the Thompson if you picked it up. Otherwise any sort of submachine gun will do if you're looting the German's MP40s. Head up the stairs and take out the enemy by the radio and head into that room.
Grab some cover by the door and shoot a few Germans down by the red sofa. You can either head left in the first doorway, or go down towards the red sofa and head in through that doorway.
You'll have a couple more Germans here, vault the obstruction and head into the hall. There's a few Germans on the second floor across the way, take them out and head downstairs. Take out the last German inside, then head out to a little garden area. If you keep to the right you can make your way to the enemy's flank and take them all out with one SMG clip. Continue forward to head inside again. There will be an enemy to the left at the T.
Once he's dead you can grab his MG42 if you want, and continue into the next room. I recommend heading left, taking out the gentleman by the bookcases, and then heading upstairs. There's a few Germans by the railing that you might want to shoot before going up the stairs, but that's your call. Once at the top of the stairs there is an MG set up to your right. Kill him and go to where he is to shoot the MGs set up below.
Once you're done, head back downstairs, past the deployed MG you took out from upstairs, and soon you'll be outside looking at a small stone bridge. This is the next checkpoint, where you'll be re-united with both your Bazooka and Assault teams. Clear the yard in front of the Sanitarium to the west by heading under the bridge. There's decent cover straight ahead to kill the patrols from. The enemy will have two elevated MGs, one in the western building, and one in the southern.
After your Bazooka team takes out the western MG you can make your way through the hedges to the north and take some cover behind a wall on the northern edge of the Sanitarium's yard. From there your Bazooka team should take out the last elevated MG. Finish cleaning out the yard by laying down a good crossfire, and head south through the open door to secure the Sanitarium. This marks an objective complete, and yet another checkpoint.
Your new objective is to rendezvous with Hartsock. You'll have a firefight right away, with the threat being to your southeast. Hammer the elevated MG to the south with your Bazooka team and have your Assault team suppress the Germans by the sandbags next to the artillery.
When your Bazooka team is reloaded have them destroy the sandbags and let the remaining Germans have it. On the eastern street there will be a few more enemies who can be taken out easily enough if you make your way around the north side of the house near the sandbags. Now you want to head south down this street, having your two teams take good cover along the way.
Have your Bazooka team blow up the sandbags if they have a line of sight. On the west side of the street there's a shop with a blown out window, you can vault in here and get a good flanking position on the remaining enemies.
Once you hit the barricade on the south, head east into some people's back yards. There are a couple of stone fences your teams can take cover behind while you move down the eastern side, flanking the enemy as usual. If you get all the way to the southern side you'll see some windows up ahead the walls are painted blue inside the house I'm talking about where an MG will set up shop.
Take him and his buddy out and you'll be able to back-shoot all the Germans in the back yard. Head through the aforementioned house and you'll be at another cinematic, and a checkpoint. Finally, it's time to take out some artillery. There are two different ways you can do this: Hit it in the side with your Bazooka team, or get up close and plant a satchel charge on it with Baker.
Either way works good, and I recommend doing whatever is convenient. Sometimes the 88 just won't want to be distracted, and sometimes once your Bazooka team is in place the 88 won't stop hammering down on them.
In the latter case it's best if you just sprint in and plant a satchel charge. Basically, the area you're engaging in is a sloppy mess with lots of cover.
Have your Assault team move down the east side by the road and suppress the enemy, while your Bazooka team stays close to you so they can stay alive and destoys any sandbags they can get a line of sight on. Keep heading down the west side with the Bazooka team, clearing enemies as you see them until you go around the side of a building that has a truck parked on the southern side of it. Take out the enemies around here and then have your Bazooka team set up shop and nail the That's that, end of mission.
At your disposal is one Assault team. You start with an M1 Garand and the trusty Thompson. The main objective is to clear another 88, while your current objective is to rendezvous at the church entrance.
There are a couple MG teams to the west who are already occupied with killing your Assault team. Leave your team here and head around the south side of the cemetary, taking out a couple enemy Assault teams on your way west. This should be easy enough since there are headstones everywhere that provide good cover. Once you're at the southwestern corner you can hit the two MG teams in the flank, and that should clear the cemetary.
Head to the northwest corner, behind where the enemy MG teams were, and make your way west, killing two teams of Germans. They have decent cover, but they're very close and it's hard to miss. They shouldn't be a problem.
After they're dead keep heading west until you reach the checkpoint, upon which you'll end up inside the church with the objective of killing the sniper. Take cover behind the pews while you shoot it out with incoming Germans. This isn't a bad place to use grenades, it'll blow up the pews and take out the Germans behind them. After a few sets of reinforcements come through you'll want to head to the southeast corner and up the stairs, this is a checkpoint.
Once upstairs you'll be shooting across the church to take out Germans behind pillars. Keep making your way west, killing both Germans on the south and north side of the church as you progress. You'll have to walk across a few make-shift bridges along the way, just make sure any enemies are dead before doing so. Once you're done you should be in the northeast corner of the church, where you'll see a short cinema and you'll get a checkpoint.
Now you'll have the objective to destroy four trucks. Nickolas has marked their locations on your tactical map, as well as the location of an 88 and an ammo cache. You'll also be reinforced with a Bazooka team, in addition to your Assault team. Make your way north along the street, taking cover as appropriate, while you kill the Germans guarding the four trucks. On the east side of the road right away is a good flanking location, and still on the east just north of there is a building you can go inside for a good view of the first three trucks.
Otherwise just take cover as you hammer your way north on the road. Once you're finished you'll need to go east where the ammo cache is on your map to reach the enemy's fuel supply, which you're supposed to destroy.
You'll kill a couple guys near the ammo drop, then head into a destroyed building and have a short ranged firefight. Just toss a grenade on the sandbags across the street and gun down whatever's left. Now head across and plant a satchel charge on the fuel supply and that's another completed objective under your belt.
Time to destroy the radio post to the west. It'll be another field with lots of wooden picket fences, and an elevated MG way off to the west. It's a good place for grenades since you just filled them up, they'll save you some time. Make sure when you order your teams to take cover it's not behind a wooden fence. After you kill the initial enemies get your Bazooka team in position and take out the elevated MG.
Continue past the brick wall to kill another half dozen Germans in another field area with lots of wooden picket fences. Piece of cake. Now, head inside the structure and shoot the lone radio operator.
Head out the closed door and you'll now be at another checkpoint. Your new objective is to destroy another Have your Assault team move north to some cover on the street, while you and your Bazooka team make your way around the west through some back yards. It should be a quiet run along the west side until you come upon the Hit it with your Bazooka team since it'll be preoccupied with your Assault team.
Afterwards any nearby soldiers should be suppressed. Just run in and mow them down with your Thompson, or hit their sandbags with a green one and take them out from there.
One more 88 and you'll be done with this mission. You should be just across the street from your Assault team. Have them continue on up the east side of the street and keep your Bazooka team close to you while you head up the west side of the street.
Have your Assault team take good cover and start suppressing any enemies it doesn't matter which. Eventually you'll come to a point where you can head east around the back of some buildings, do so with your Bazooka team.
Once you have a good sight on the 88 and any enemy infantry in your area is neutralized, send your Assault team to the western side of the street to act as a distraction for the Once the 88 is facing away from you, sprint up the eastern side of the street to the sandbags make sure you have a submachine gun out when you do this and gun down any infantry that are still alive.
After the infantry are dead, have your Bazooka team hit the 88 if it's still targetting your Assault team, or just run up and place a satchel charge on it. That's the end of this mission. In addition, your main objective is to clear the industrial sector to make way for XXX Corps to move in.
You'll start out with a Thompson with a drum, a Carbine, an Assault team and a Base of Fire team at your disposal. First and foremost you are supposed to clear the ground floor of the structure you start in.
Make your way along the first floor with assistance from your teams. Watch out for catwalks and any other areas where you can be shot from the second floor. While the objective says to clear the ground floor, you'll also need to clear the second floor. Once you're at the southern end of the first floor there is a hole in the wall, shoot the four Germans outside who are manning artillery.
Make your way back north and head up the first staircase you see. After all the Germans in the area are neutralized, you'll have to head to the elevator on the eastern side of the ground floor there's a flashing red light near it. Once inside you'll be done with this objective and you'll get a checkpoint.
Now you are to clear the top floor of the same structure. This place isn't so friendly. There are three or four enemy Bazooka teams just waiting for you. They can destroy wooden crates and anything hiding behind them, so be careful. After you kill the first Bazooka team send your Base of Fire BoF from now on team over there to use their cover. Make your way south on the east side with your Assault team and hit any enemies you see in their flank.
It's not a bad place to use grenades, since the threat of being hit by a bazooka is pretty nasty. Don't spare the enemy any bullets, as there is also an ammo cache on this floor. After you resupply at the ammo cache head into the next room to spot several Germans coming over through a skywalk.
Throw a grenade in there immediately and they'll end up either dead or mostly suppressed. Either way they're fish in a barrel, run over and gun them all down with one clip from your Thompson. Cross the skywalk and you'll reach another checkpoint. The wall to your left is immediately blown out. You'll want to set your BoF team up in the first room you entered to lay down suppression fire towards the south, while you and the Assault team head through the blown out wall.
Keep heading down the east side and don't worry about moving your BoF team. Just take out any Germans as you come on them, and eventually the place will be cleared. There's not too many enemies here, and it's a pretty small area. After they're all dead, you'll have completed clearing the top floor.
Head up the stairs to the roof, this is where you'll get a checkpoint. On the rooftop you'll need to kill a lone sniper, upon which you will be required to pick up the sniper rifle and protect Pieter, who is in the trainyard below. This is really easy, since your rifle will kill any and all enemies with a single bullet, and doesn't sway very much.
Among the enemies you'll have to kill will be regular infantry, MG teams and Bazooka teams. If you're having problems try one of the following: Zoom out after the targets near where you're looking are dead, it'll be easier to spot new threats. Don't waste your bullets trying to shoot a running enemy, wait until they take cover it won't do them any good since you have an aerial position.
Assess the threats, make sure you hit MG and Bazooka teams before regular infantry. I doubt you'll have a problem with this part though. Once finished on the roof you will be controlling a tank from the XXX Corps. Mouse 1 left mouse will fire the cannon, Mouse 2 right mouse will fire the machine gun.
Your tank is weak on it's flanks and the rear, just like enemy 88s. Your objective here is to clear eight 88s from the trainyard. This is pretty straight-forward. Don't forget that your cannon can destroy sandbags and kill anything near them. If you fire your machine gun you probably won't need to then do it in bursts, otherwise it is extremely inaccurate.
Head east and destroy all of the 88s, then continue east following the compass indicator until you reach a checkpoint. Finally, you'll be in a building searching for Pieter. Pull out your Thompson if you still have it and get ready for an easy kill. Head through the only open door and shoot the enemy to your left he should be preoccupied with shooting out the windows. After that head up the stairs and down the hallway to a T, take a right and head to the end of the hall.
This should be where you find Pieter. Mission complete. Your first objective is to rendezvous with 2nd team. You start out in the middle of a firefight. Head east, taking cover as you go until you get to a shack. From the shack you should be able to hit most the enemies in the flank. Once they're cleaned up a bit just head over to the sandbags they are hiding behind and take the rest out at close range. Now, to make quick work of the enemies north of here just shoot the gas pumps a few times.
Send your MG team to cover on the south side of the gas station while you and the Assault team head around the north side. Once all the enemies are cleared north of the gas station, head to the rear. There's a truck back here you can take cover behind and hit some enemies who are taking cover by a bunch of tires in the flank. After they're dead send your MG team up to the pile of tires. Take cover behind the white fence, but be careful because it's made out of wood.
Once the fence is a little torn up you can peek through the holes in it for som easy headshots while your targets are preoccupied with shooting at your MG team. Once there's a big hole in the fence feel free to storm through and take cover behind a stack of bricks. Move through this yard as you need to in order to take out all the enemies in the area. I recommend staying on or near the north side, so that the enemy will be pinched between you and your MG team.
Once all enemies here are dead have your teams fall in. Head north past the burning truck and you'll see a short cinema. Now you have reached 2nd team and are down in a bomb shelter, your objective is to escape the bomb shelter. It's a linear route through the bomb shelter, and it doesn't last long. There are no enemies or anything, so just run on through and you'll eventually end up in a destroyed building.
You'll get a checkpoint and a new objective. You need to fight through the debris. After the dialog, press forward towards the fire to trigger a cutscene leading to a fight with a level 49 Surt! He also uses physical and fire attacks and can counter physical attacks. Defeat him to complete the quest!
Afterwards, Surt will unlock for fusion. Skip to content Search for:. With the map unlocked, explore the area to find the below collectibles! The demon power absorption point can be found west of the Akihabara Electric Town leyline. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Courrier and at least 75 letters width Viewing this document without the correct font or browser width will make it look distorted.
I've even seen a Japanese guy do a playthrough who could not figure out how to progress with any girl but Miran thus even without any language barrier, this game is not well-documented or straightforward. However, don't throw in the towel just yet, as this would be a huge mistake.
Once you figure out how the game works, it is not so bad, and it is also a really fun driving game - in fact better than Daytona USA and that's saying a lot! Note that once you have unlocked a set of the cars by beating the day or night courses in first place with one of the girls, they remain unlocked for future "New Games. You can unlock the above cars using Easy, Medium or Hard mode. Each girl gives you a clue as to what they want in Japanese if you select them twice in a row, but fail both times.
Below are the translated clues and what they seem to actually mean based on trial and error. I've grouped the girls based on what aspect of your performance they think is important, and ranked each group based on approximate difficulty. H needs, despite my drift count being the same Miki. The Highway manual same game engine without the girls recommends Rapid Fire, and I couldn't agree more.
However, as you get better, you may want to try Mad Viper, since it has a bit better max speed and acceleration although it is a little more difficult to control until you get used to the game. Avoid Dark Nebula, unless you want to be stuck having to drift virtually every single turn in the game even slight ones.
Then, pick a girl. I recommend starting the game with Miran, since she doesn't care how well you drive as long as you place in 3rd.
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