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Einloggen Konto erstellen Einloggen. Warum bei GOG. COM kaufen? Keine Aktivierung oder Internetverbindung zum Spielen erforderlich. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Call it Inspiration There was a methodology of LucasArts to rework popular gaming genres of the time and bring them to the Star Wars universe.
Overall rating: 5. Overall rating: 7. Sign In or Open in Steam. Languages :. English and 3 more. Publisher: Disney , Lucasfilm , LucasArts. Franchise: Star Wars. Share Embed. Add to Cart. Bundle info. Add to Account. View Community Hub. About This Game The destiny of a galaxy hangs in the balance, and you are in command! Expand the battlefield with the Clone Campaigns addon.
Execute campaigns over land, sea, and air in single-player campaigns, skirmishes, and multiplayer battles. Combat arenas extend from interstellar asteroids to epic ground battles to aquatic realms. Manage resources and upgradable technology into your strategy, such as Wookie ingenuity, advanced Gungan biotechnology and Jedi stamina. CTRL-F will take you to the food centers. Hint: Buildings for processing resources are color-coded Red for food, blue for carbon, green nova crystals and purple for ore.
The resources used for building are also changed. Instead of gathering wood from trees there's carbon in the ground but sometimes there's trees that give carbon too. For stone to build walls and such you gather ore. Nova crystals are like gold. Food is food and can be gathered from farms, fishing or from hunting or herding.
Nerfs are one sheep-like creature available as a food source. So with this game, it is possible to experience the insult Princess Leia once hurled at Han Solo and be a true "nerf herder.
Multiplayer in the AoE game series is so stable and logical that there must not have been any need to change a thing between this game and its predecessors. Multiplayer worked well over our two-node home LAN. You can choose the number of open slots for human players and the number of computer controlled players.
Play a random set-up game or a multiplayer scenario you've devised yourself. You can choose from a multitude of starting set-up combinations, including team play and locking teams to prevent shifting alliances. All of the multiplayer games that this family of Star Wars fans have played, the game has been stable and nimble. The only crash was probably the fault of one of the computers in use. Hint: Be careful; of the X at the top right. It will exit the game without warning.
For internet play, Microsoft's The Zone has an area devoted to the game and during one recent business day there were over players online. Considering their association with movie makers, I'm sure you can imagine the standards that LucasArts has for visuals. This is nice looking game.
Units are crisp, colorful and easily distinguishable from one another. The soundtrack of the game is a high quality reproduction of all the famous John Williams Stars Wars compositions from the "Imperial March" that accompanies the appearance of Darth Vader to the haunting "Duel of Fates" from Episode I. Audio cues for when a unit are built and other events like the death rattle sound when a farm is exhausted are much more than atmospheric.
They are integral to game play. The small handbook covers the basics and gives a good synopsis of all the units.
There's also an extensive Star Wars databank with information that goes beyond the game. Learning the game can be accomplished through tutorial campaign a series of scenarios designed expressly for taking the beginning player step-by-step through the simplest commands up to more advanced concepts.
Even experienced AoE players might consider whipping through this one time. There's nothing that improves over the innovative AoE series here. It's basically the same game, except the units fire beam weapons instead of shooting arrows. You can draw a map or generate a random one, and then pit two or more forces against each other in a simple slugfest.
Or create a complex narrative using the extensive built-in trigger language. Complex combinations of conditions and effects can be applied to any of the units in the game. This feature could double as a novice's introduction to object-orient programming.
For a Star Wars fan, this is the ability now to paint on clean canvas with nearly the whole of the Star Wars character and unit pantheon. The ability to set them out on the face of planets in any desired manner and have them react to events you devise can't be beat. Solid game play of Age of Empires built on the lush story line of the Stars War universe.
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